Smooth patching of refined triangulations

  • Authors:
  • Jorg Peters

  • Affiliations:
  • Univ. of Florida, Gainsville

  • Venue:
  • ACM Transactions on Graphics (TOG)
  • Year:
  • 2001

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Abstract

This paper presents a simple algorithm for associating a smooth, low-degree polynomial surface with triangulations whose extraordinary mesh nodes are separated by sufficiently many ordinary, 6-valent mesh nodes. Output surfaces are at least tangent continuous and are C2 sufficiently far away from extraordinary mesh nodes; they consist of three-sided Bézier patches of degree 4. In particular, the algorithm can be used to skin a mesh generated by a few steps of Loop's generalization of three-direction box-spline subdivision.