Computational geometry: algorithms and applications
Computational geometry: algorithms and applications
Automatic modeling of a 3D city map from real-world video
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 1)
Movie-maps: An application of the optical videodisc to computer graphics
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Scene reconstruction and visualization from internet photo collections
Scene reconstruction and visualization from internet photo collections
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Interactive multimedia walkthrough applications are useful tools for visualizing complex areas. These environments permit navigation through a virtual space based on intuitive actions like "go forward" or "go left". The space is generally constructed using computer graphics models and enhanced with video, still images, and sound. While video is usually incorporated into these models, it is played as taken, and generally as a dependent media, i.e. the navigation controls do not control the video even if the video is a "real" walkthrough of the virtual space. Integrating the real-world media and the computer graphics model by registering both within a common virtual reality framework would allow navigation in the computer graphics model to control video of the corresponding location in the real world and vice versa. This would cause the computer graphics model to be regenerated based on the camera position in the real world video. Additionally, by registering into the common framework, new media data of any type can be added into the presentation. This paper presents a multimedia data structure capable of supporting these operations. A prototypical mobile video capture device is discussed that can record the required video media and process it for inclusion in the framework described.