Probability theory for the Brier game

  • Authors:
  • V. Vovk

  • Affiliations:
  • Univ. of London, Egham, UK

  • Venue:
  • Theoretical Computer Science
  • Year:
  • 2001

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Abstract

The usual theory of prediction with expert advice does not differentiate between good and bad "experts": its typical results only assert that it is possible to efficiently merge not too extensivepools of experts, no matter how good or how bad they are. On the other hand, it is natural toexpect that good experts' predictions will in some way agree with the actual outcomes (e.g., theywill be accurate on the average). In this paper we show that, in the case of the Brier predictiongame (also known as the square-loss game), the predictions of a good (in some weak andnatural sense) expert must satisfy the law of large numbers (both strong and weak) and the lawof the iterated logarithm; we also show that two good experts' predictions must be in asymtoticagreement. To help the reader's intuition, we give a Kolmogorov-complexity interpretation ofour results. Finally, we briefly discuss possible extensions of our results to more general games;the limit theorems for sequences of events in conventional probability theory correspond to thelog-loss game.