The London Travel Demonstrator
Proceedings of the ACM symposium on Virtual reality software and technology
A web architecture for progressive delivery of 3D content
Proceedings of the sixth international conference on 3D Web technology
A stateless client for progressive view-dependent transmission
Proceedings of the sixth international conference on 3D Web technology
Suitability of MPEG4's BIFS for Development of Collaborative Virtual Environments
WETICE '01 Proceedings of the 10th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises
A case for 3D streaming on peer-to-peer networks
Proceedings of the eleventh international conference on 3D web technology
Streaming web services for 3D portal applications
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
An efficient manipulation of game contents on heterogeneous platforms using MR interface
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
A server-assisted approach for mobile-phone games
Mobile Multimedia Processing
Proceedings of the Winter Simulation Conference
Hi-index | 0.00 |
Although the Virtual Reality Modeling Language has made viewing 3D content on the web possible, remotely accessing large and complex 3D worlds requires a great deal of bandwidth. In the absence of such bandwidth users will suffer substantial latency in receiving the entire scene before they are able to view and interact with it. Streaming the 3D content and displaying the parts currently available while allowing users to interact with and navigate through the world reduces the time users have to wait in order to become involved in the virtual scene and hence improves their experience. This paper presents the use of the MPEG-4 standard for streaming of 3D worlds and the corresponding animation over the web while allowing users navigation and manipulation of the content, as it becomes available.