VideoWhiteboard: video shadows to support remote collaboration
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for shared applications with a replicated architecture
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Iterative design of seamless collaboration media
Communications of the ACM
DOLPHIN: integrated meeting support across local and remote desktop environments and LiveBoards
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Tangible interfaces for remote collaboration and communication
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
SATIN: a toolkit for informal ink-based applications
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Where do web sites come from?: capturing and interacting with design history
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.00 |
Research on distributed collaboration has predominantly focused on shared electronic media. We have found, as other researchers have, that users often have good reason to want to work with physical media. Yet they would still like to collaborate with each other. A fundamental tension exists in the design of systems to support remote collaboration when the interaction primitives are physical: physical objects live in one place. We have designed and implemented a remote collaboration system where users can still use physical objects. We introduce an interaction paradigm where objects that are physical in one space are electronic in the other space, and vice versa. Our distributed system is designed for two groups, with multiple users at each end. Our tangible approach is the first system to enable simultaneous, multi-input across locations. We have implemented this system as an extension to the Designers' Outpost[5].