Machine Learning
The adversarial activity model for bounded rational agents
Autonomous Agents and Multi-Agent Systems
Towards the next generation of board game opponents
Proceedings of the 6th International Conference on Foundations of Digital Games
Socially present board game opponents
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
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The goal is to produce agents that are able to play the board game efficiently. Classifier Systems (CS) were chosen to learn the task at hand. CS were used to learn how to classify a set of (state, action) pairs. These pairs represent a game situation and the action a sensible player should execute when faced with such a situation. Results show that the CS agents perform poorly when compared to humans, but can hold their own in specific situations against computer agents with a fixed, pre-programmed strategy.