Principles and practice of information theory
Principles and practice of information theory
A simple method for computing general position in displaying three-dimensional objects
Computer Vision, Graphics, and Image Processing
Elements of information theory
Elements of information theory
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 1999 conference on Graphics interface '99
Automatic Selection of Reference Views for Image-Based Scene Representations
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume I - Volume I
ACM SIGGRAPH 2005 Papers
Motion Belts: Visualization of Human Motion Data on a Timeline
IEICE - Transactions on Information and Systems
Technical Section: Realtime automatic selection of good molecular views
Computers and Graphics
Perception-based illumination information measurement and light source placement
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Haptic exploration of mathematical knots
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
A framework for exploring high-dimensional geometry
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Geometry and image based view quality comparison for 3D models
Proceedings of the 26th Spring Conference on Computer Graphics
Techniques for computing viewpoint entropy of a 3d scene
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Viewpoint quality: measures and applications
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Best view methods suitability for different types of objects
Proceedings of the 28th Spring Conference on Computer Graphics
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The computation of good viewpoints is important in several fields: computer graphics, removal of degeneracies in computational geometry, robotics, graph drawing, etc. However, in areas such as computer graphics there is no consensus on what a good viewpoint means and, consequently, each author uses his or her own definition according to the requirements of the application. In this paper we present a formal measure strongly based on Information Theory, viewpoint entropy, that can be applied to certain problems of Computer Graphics such as automatic exploration of objects or scenes and Scene Understanding. We also define a new measure, the orthogonal frustum entropy, in order to fulfill the requirements needed to visualize molecules. We design an algorithm that makes use of graphics hardware to accelerate computation, and whose complexity depends mainly on the number of views we want to analyze. Computation of good views of molecules is useful for molecular scientists, a field which includes practitioners from Crystallography, Chemistry, and Biology.