Proof animation: reaching new heights in animation
WSC '94 Proceedings of the 26th conference on Winter simulation
Proceedings of the 29th conference on Winter simulation
Stretching the boundaries of simulation software
Proceedings of the 30th conference on Winter simulation
An SLX-based microsimulation model for a two-lane road section
Proceedings of the 33nd conference on Winter simulation
Simulation in business administration and management
Applied system simulation
Virtual and augmented reality support for discrete manufacturing system simulation
Computers in Industry - Special issue: The digital factory: an instrument of the present and the future
Panel on future challenges in modeling methodology
WSC '04 Proceedings of the 36th conference on Winter simulation
Integrating operations simulation results with an immersive virtual reality environment
WSC '04 Proceedings of the 36th conference on Winter simulation
Virtual and augmented reality support for discrete manufacturing system simulation
Computers in Industry - Special issue: The digital factory: an instrument of the present and the future
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Proof Animation™ is a family of products for adding animation to discrete event simulations. Proof is available in a variety of versions, including an inexpensive, student version, mid-size and unlimited-size commercial versions, a run-time version, and a royalty-free, redistributable demo viewer. Proof is an ASCII-stream-driven, general-purpose animation system which runs on readily available PC hardware. Its vector-based geometry provides a large animation canvas and the ability to zoom in or out, while maintaining crisp, clear images. Proof includes built-in drawing tools and CAD import/export for ease in creating animation layouts. Proof's open architecture makes it ideally suited for serving as a concurrent or post-processed animation engine for models written in a wide variety of simulation and programming languages. Proof's superior power and performance assure smooth, realistic motion for animations, regardless of their size, complexity, or application. Proof uses Microsoft's DirectDraw™ interface for accessing video hardware. DirectDraw is a built-in component of Windows 98, NT4, and 2000, and it is available as an add-on for Windows 95. Proof is able to exploit high-performance MMX hardware.