Adding animation to a simulation using Proof™

  • Authors:
  • James O. Henriksen

  • Affiliations:
  • Wolverine Software Corporation, Alexandria, VA

  • Venue:
  • Proceedings of the 32nd conference on Winter simulation
  • Year:
  • 2000

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Abstract

Proof Animation™ is a family of products for adding animation to discrete event simulations. Proof is available in a variety of versions, including an inexpensive, student version, mid-size and unlimited-size commercial versions, a run-time version, and a royalty-free, redistributable demo viewer. Proof is an ASCII-stream-driven, general-purpose animation system which runs on readily available PC hardware. Its vector-based geometry provides a large animation canvas and the ability to zoom in or out, while maintaining crisp, clear images. Proof includes built-in drawing tools and CAD import/export for ease in creating animation layouts. Proof's open architecture makes it ideally suited for serving as a concurrent or post-processed animation engine for models written in a wide variety of simulation and programming languages. Proof's superior power and performance assure smooth, realistic motion for animations, regardless of their size, complexity, or application. Proof uses Microsoft's DirectDraw™ interface for accessing video hardware. DirectDraw is a built-in component of Windows 98, NT4, and 2000, and it is available as an add-on for Windows 95. Proof is able to exploit high-performance MMX hardware.