Admissibility in opponent-model search
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Heuristic search and computer game playing III
Learning and Exploiting Relative Weaknesses of Opponent Agents
Autonomous Agents and Multi-Agent Systems
Selecting evaluation functions in opponent-model search
Theoretical Computer Science - Advances in computer games
Machine Learning
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AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Prob-Maxn: playing N-player games with opponent models
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
ArgMAS'09 Proceedings of the 6th international conference on Argumentation in Multi-Agent Systems
Similarity pruning in PrOM search
ACG'05 Proceedings of the 11th international conference on Advances in Computer Games
Current challenges in multi-player game search
CG'04 Proceedings of the 4th international conference on Computers and Games
Max-Prob: an unbiased rational decision making procedure for multiple-adversary environments
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume One
Personalised gaming: a motivation and overview of literature
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