Computational geometry: an introduction
Computational geometry: an introduction
Nice point sets can have nasty Delaunay triangulations
SCG '01 Proceedings of the seventeenth annual symposium on Computational geometry
A linear bound on the complexity of the delaunay triangulation of points on polyhedral surfaces
Proceedings of the seventh ACM symposium on Solid modeling and applications
A linear bound on the complexity of the delaunay triangulation of points on polyhedral surfaces
Proceedings of the seventh ACM symposium on Solid modeling and applications
Complexity of the delaunay triangulation of points on surfaces the smooth case
Proceedings of the nineteenth annual symposium on Computational geometry
Complexity of Delaunay triangulation for points on lower-dimensional polyhedra
SODA '07 Proceedings of the eighteenth annual ACM-SIAM symposium on Discrete algorithms
Proceedings of the nineteenth annual ACM-SIAM symposium on Discrete algorithms
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(MATH) It is well known that the complexity, i.e., the number of vertices, edges and faces, of the 3-dimensional Voronoi diagram of n points can be as bad as Θ(n 2). Interest has recently arisen as to what happens, both in deterministic and probabilistic situations, when the 3-dimensional points are restricted to lie on the surface of a 2-dimensional object. In this paper we consider the situation when the points are drawn from a 2-dimensional Poisson distribution with rate n over a fixed union of triangles in $\myRe^3.$ We show that with high probability the complexity of their Voronoi diagram is $\Otn.(MATH) This implies, for example, that the complexity of the Voronoi diagram of points chosen from the surface of a general fixed polyhedron in $\myRe3 will also be $\Otn with high probability.