Java Language Specification, Second Edition: The Java Series
Java Language Specification, Second Edition: The Java Series
Synchronization methods for supporting distributed 3D virtual environments in Java™
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Synchronous collaborative systems for distributed virtual environments in Java
International Journal of Computer Applications in Technology
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Practical experience in porting a large virtual reality system from C/C++ to Java indicates that porting this type of real-time application is both feasible, and has several merits. The ability to transfer objects in space and time allows useful facilities such as distributed agent support and persistence to be added. Reflection and type comparisons allow flexible manipulations of objects of different types at run-time. Native calls and native code compilation reduce or remove the overhead of interpreting code.Problems encountered include difficulty in achieving cross-platform code portability, limitations of the networking libraries in Java, and clumsy coding practices forced by the language.