Exploring the use of ray tracing for future games
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
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From the Publisher:Details on using the world as a weapon--blast the environment as well as the enemyMaps and walkthroughs of every action-packed levelComparisons of every weapon and firing methodCovers all five controllable vehicles for land, sea, and airMultiplayer deathmatch tacticsElaborate character descriptions for friends and foes