A simple java package for GUI-like interactivity
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
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Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
PPPJ '03 Proceedings of the 2nd international conference on Principles and practice of programming in Java
Java as the lingua franca for teaching graduate students
PPPJ '03 Proceedings of the 2nd international conference on Principles and practice of programming in Java
Java interfaces in CS 1 textbooks
Companion to the 21st ACM SIGPLAN symposium on Object-oriented programming systems, languages, and applications
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From the Publisher:This is an introductory text for beginners with no background in programming. The text teaches students how to write object-oriented programs. The book covers both Java applets and applications. Students will learn the fundamentals of object-oriented programming through the use of predefined objects supplied with the book. By using these predefined objects, the students will learn both the concepts of object-oriented programming and also how to later design their own objects by example. Students will learn how to define their own objects and how to develop programs using object-oriented design methodology. In addition, students will learn modern programming topics such as event-driven and GUI (Graphic User Interface) programming.