PETEEI: a PET with evolving emotional intelligence
Proceedings of the third annual conference on Autonomous Agents
Integrating models of personality and emotions into lifelike characters
Affective interactions
Persona-AIML: An Architecture Developing Chatterbots with Personality
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3
Simulation of individual spontaneous reactive behavior
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
The design of interactive conversation agents
WSEAS Transactions on Information Science and Applications
Explorations in player motivations: virtual agents
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Multimodal authoring tool for populating a database of emotional reactive animations
MLMI'05 Proceedings of the Second international conference on Machine Learning for Multimodal Interaction
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
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The focus of the virtual human research has recently shifted from modeling and animation towards imparting personalities to virtual humans. The aim is to create virtual humans that can interact spontaneously using a natural language, emotions and gestures. In this paper we present a system that allows the design of personality for emotional virtual human. We adopt the Five Factor Model (FFM) of personality from psychology studies. To realize the model, we use Bayesian Belief Network. We introduce a layered approach for modeling personality, moods and emotions. In order to demonstrate a virtual human with emotional personality, we explain how the model can be integrated with an appropriate dialogue system.