Moving out from the control room: ethnography in system design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
CLUES: dynamic personalized message filtering
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Scandinavian Journal of Information Systems
Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
A set of principles for conducting and evaluating interpretive field studies in information systems
MIS Quarterly - Special issue on intensive research in information systems
A Framework for the Emerging Mobile Commerce Applications
HICSS '01 Proceedings of the 34th Annual Hawaii International Conference on System Sciences ( HICSS-34)-Volume 9 - Volume 9
M-Modeler: a framework implementation for modeling m-commerce applications
ICEC '04 Proceedings of the 6th international conference on Electronic commerce
Watching the cars go round and round: designing for active spectating
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A review for mobile commerce research and applications
Decision Support Systems
Mobile personalization at large sports events user experience and mobile device personalization
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
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Popular media events of today are likely to attract a big, live audience. Being part of a huge cricket audience, for example, knowing that the event is broadcast to perhaps millions of people, is a truly arousing experience. But the size of the audience and the complexity of events do not come without drawbacks. Spectators find it difficult to be at the right spot at the right time and to grasp the essentials of the on goings. We introduce a Media Event Platform, which combines various sources of event crucial information and lets the mobile user choose from a number of different channels; WAP-phones, web browsers, digital radio, and SMS. This paper adds to the existing body of research by offering a novel multi channel system design for boosting event experiences and provides an early example of how mobile technology influences converging media forms. Further, we report from a user evaluation conducted in order to find implications for design improvements, and describe possible commercial potential.