ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
A survey of ray tracing acceleration techniques
An introduction to ray tracing
Why Step When You Can Run? Iterative Line Digitization Algorithms Based On Hierarchies Of Runs
IEEE Computer Graphics and Applications
Accelerating the ray tracing of height fields
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
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Iterative algorithms based on runs and runs of runs are presented to calculate the cells of the two-dimensional lattice intersected by a line of real slope and intercept. The technique is applied to the problem of traversing a ray through a two-dimensional grid. Using runs or runs of runs provides a significant improvement in the efficiency of ray traversal for all but very short path lengths when compared to the DDA algorithm implemented using floating or fixed point arithmetic.