Robust Parameterized Component Analysis
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part IV
Integrated Task and Data Parallel Support for Dynamic Applications
LCR '98 Selected Papers from the 4th International Workshop on Languages, Compilers, and Run-Time Systems for Scalable Computers
Robust parameterized component analysis: theory and applications to 2D facial appearance models
Computer Vision and Image Understanding - Special issue on Face recognition
Proceedings of the 2001 workshop on Perceptive user interfaces
Integrated task and data parallel support for dynamic applications
Scientific Programming
The state of play in machine/environment interactions
Artificial Intelligence Review
Human-machine interaction issues in quality control based on online image classification
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Analysis of pointing tasks on a white board
DSVIS'06 Proceedings of the 13th international conference on Interactive systems: Design, specification, and verification
Human computer intelligent interaction using augmented cognition and emotional intelligence
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Bayesian fusion of hidden Markov models for understanding bimanual movements
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Computer graphics and mass media: communicability analysis
ADNTIIC'10 Proceedings of the First international conference on Advances in new technologies, interactive interfaces, and communicability
On the naturalness of touchless: Putting the “interaction” back into NUI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
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From the Publisher:Recent advances in the field of computer vision are leading to novel changes in the way we interact with computers. It will soon be possible to enable a computer linked to a video camera to detect the presence of users, track faces, arms and hands in real time, and analyse expressions and gestures. The implications for interface design are immense and are expected to have major repurcussions for all areas where computers are used, from the work place to recreation.This book collects the ideas and algorithms from the world's leading scientists, offering a glimpse of the radical changes that are round the corner and which will change the way we will interact with computers.