Game Architecture and Design with Cdrom

  • Authors:
  • Andrew Rollings;Dave Morris

  • Affiliations:
  • -;-

  • Venue:
  • Game Architecture and Design with Cdrom
  • Year:
  • 1999

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Abstract

From the Publisher:Teaches design, architecture, and management—the things programmers need to know before they can even begin writing code! Provides hundreds of case studies of what works and what doesn't. Takes the reader through all the necessary game creation steps—from seeing a game idea on paper to actually implementing that idea! Defines the theoretical concepts of object-oriented design, core design, gameplay, and game balance, and reveals how to practically apply it to development, schedules, and procedures. Teaches how to apply design principles, 90% of the work behind game development, to diverse technologies. Other books skip over the design aspects and jump directly into coding practices. Dave Morris is the author of numerous role-playing game books, including the ever-popular Teenage Mutant Ninja Turtle books from Bantam. Worldwide sales of his books exceed 4 million. Provides programmers with the experience that in the past could only be gained through word of mouth or trial and error. Includes studies and comments from game industry leaders like the creators of Sid Meier's Alpha Centauri and Blizzard's StarCraft. Written for PC, Macintosh, and Unix platforms. Game development software including NeMo Player 1.9, Universal Animator, and WebVise Totality. Management and storage software and digital audio software including Cool Edit 96, Universal Save SDK, and Game Explorer Software. Plus much more!