Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
The art of computer programming, volume 1 (3rd ed.): fundamental algorithms
The art of computer programming, volume 1 (3rd ed.): fundamental algorithms
A digital video information storage and retrieval system
SIGGRAPH '76 Proceedings of the 3rd annual conference on Computer graphics and interactive techniques
Interacting with the GALATEA film analysis system
SIGGRAPH '76 Proceedings of the 3rd annual conference on Computer graphics and interactive techniques
INTERACTIVE COMPUTER-MEDIATED ANIMATION
INTERACTIVE COMPUTER-MEDIATED ANIMATION
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A technique often employed in animated vector graphics involves the use of a real-time playback mechanism. This technique is an alternative when it is not possible to generate animation frames in real-time. Instead frames are compiled in advance at non-real-time rates, saved in secondary storage, and then played back at desired real-time rates. The basic design of such a playback mechanism will be considered, including discussions of synchronization, buffering, and blocking. Two special properties will be established for these systems: the conditions required to achieve real-time reversal in the direction of the playback sequence, and the existence of upstream/downstream effects, performance differences between directions in systems that are run "too fast."