Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Proceedings of the 32nd conference on Winter simulation
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
Personal information based IP autoconfiguration in tactical mobile ad-hoc network
MILCOM'06 Proceedings of the 2006 IEEE conference on Military communications
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In models of military operations it is important to include the Command and Control (C2) process in order to achieve a realistic simulation of a military force's behaviour and effectiveness. Inspired by ideas from complexity theory we have developed a representation of C2 based on a decentralised system of interacting intelligent "command agents". In this paper we describe the architecture of our command agents and how this captures the key C2 processes that exist in military headquarters, particularly the G2 and G3 processes of recognised picture compilation, decision making and planning. We describe a re-usable software framework that we have developed, within which we implement the command agents. The architecture and its software implementation enable us to produce command agents that can simulate C2 at any level in the military command hierarchy and in operations across the warfare spectrum - from high intensity combat to Operations Other Than War (OOTW).