Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Pattern: half-object + protocol (HOPP)
Pattern languages of program design
Lazy optimization: patterns for efficient Smalltalk programming
Pattern languages of program design 2
Fault-tolerant telecommunication system patterns
Pattern languages of program design 2
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This chapter describes a set of patterns related to improving the capacity and reliability of real-time reactive systems such as telephone switching exchanges. While these patterns are commonly found in telecommunications systems, they can be applied to any reactive system with peak-capacity issues.