Introduction to algorithms
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
System identification (2nd ed.): theory for the user
System identification (2nd ed.): theory for the user
CONDENSATION—Conditional Density Propagation forVisual Tracking
International Journal of Computer Vision
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Learning and Classification of Complex Dynamics
IEEE Transactions on Pattern Analysis and Machine Intelligence
Learning variable-length Markov models of behavior
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
Neural Networks for Pattern Recognition
Neural Networks for Pattern Recognition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
IEEE Transactions on Visualization and Computer Graphics
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part IV
A Dynamic Bayesian Network Approach to Tracking Using Learned Switching Dynamic Models
HSCC '00 Proceedings of the Third International Workshop on Hybrid Systems: Computation and Control
Practical parameterization of rotations using the exponential map
Journal of Graphics Tools
Learning and Recognizing Human Dynamics in Video Sequences
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Realistic synthesis of novel human movements from a database of motion capture examples
HUMO '00 Proceedings of the Workshop on Human Motion (HUMO'00)
Textons, Contours and Regions: Cue Integration in Image Segmentation
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Recognizing Surfaces Using Three-Dimensional Textons
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Planning biped locomotion using motion capture data and probabilistic roadmaps
ACM Transactions on Graphics (TOG)
Snap-together motion: assembling run-time animations
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
A Hybrid Motion Data Manipulation: Wavelet Based Motion Processing and Spacetime Rectification
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Handrix: animating the human hand
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
An evaluation of a cost metric for selecting transitions between motion segments
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Mapping optical motion capture data to skeletal motion using a physical model
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
FootSee: an interactive animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Sound-by-numbers: motion-driven sound synthesis
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automated derivation of behavior vocabularies for autonomous humanoid motion
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Rhythmic-motion synthesis based on motion-beat analysis
ACM SIGGRAPH 2003 Papers
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Hybrid Control for Interactive Character Animation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Machine Learning for Computer Graphics: A Manifesto and Tutorial
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
3D motion retrieval with motion index tree
Computer Vision and Image Understanding - Special isssue on video retrieval and summarization
Complex character animation that combines kinematic and dynamic control
ACM SIGGRAPH 2003 Sketches & Applications
Motion Retrieval and Its Application to Motion Synthesis
ICDCSW '04 Proceedings of the 24th International Conference on Distributed Computing Systems Workshops - W7: EC (ICDCSW'04) - Volume 7
Segmenting motion capture data into distinct behaviors
GI '04 Proceedings of the 2004 Graphics Interface Conference
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Analysis and Synthesis of Textured Motion: Particles and Waves
IEEE Transactions on Pattern Analysis and Machine Intelligence
Precomputing avatar behavior from human motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Evaluating motion graphs for character navigation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time speech motion synthesis from recorded motions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Automated Eye Motion Using Texture Synthesis
IEEE Computer Graphics and Applications
Mood swings: expressive speech animation
ACM Transactions on Graphics (TOG)
A system for analyzing and indexing human-motion databases
Proceedings of the 2005 ACM SIGMOD international conference on Management of data
Motion editing with data glove
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
ACM SIGGRAPH 2005 Papers
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
Dynamic response for motion capture animation
ACM SIGGRAPH 2005 Papers
Animating pictures with stochastic motion textures
ACM SIGGRAPH 2005 Papers
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Style translation for human motion
ACM SIGGRAPH 2005 Papers
A data-driven approach to quantifying natural human motion
ACM SIGGRAPH 2005 Papers
Motion modeling for on-line locomotion synthesis
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Capture and synthesis of insect motion
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Video-based character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
An efficient search algorithm for motion data using weighted PCA
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating reactive motions for biped locomotion
Proceedings of the ACM symposium on Virtual reality software and technology
Trajectory synthesis by hierarchical spatio-temporal correspondence: comparison of different methods
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Controllable real-time locomotion using mobility maps
GI '05 Proceedings of Graphics Interface 2005
Expressive speech-driven facial animation
ACM Transactions on Graphics (TOG)
Visual tracking and recognition using probabilistic appearance manifolds
Computer Vision and Image Understanding
An online ergonomic evaluator for 3D product design
Computers in Industry
Human motion estimation from a reduced marker set
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations
Proceedings of the eleventh international conference on 3D web technology
Hypercube sweeping algorithm for subsequence motion matching in large motion databases
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Precomputing avatar behavior from human motion data
Graphical Models - Special issue on SCA 2004
Compression of motion capture databases
ACM SIGGRAPH 2006 Papers
GI '06 Proceedings of Graphics Interface 2006
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
Segment-based human motion compression
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Composition of complex optimal multi-character motions
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Quick transitions with cached multi-way blends
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Guided time warping for motion editing
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Active learning for real-time motion controllers
ACM SIGGRAPH 2007 papers
Constraint-based motion optimization using a statistical dynamic model
ACM SIGGRAPH 2007 papers
Construction and optimal search of interpolated motion graphs
ACM SIGGRAPH 2007 papers
Database techniques with motion capture
ACM SIGGRAPH 2007 courses
Evaluating motion graphs for character animation
ACM Transactions on Graphics (TOG)
Indexing large human-motion databases
VLDB '04 Proceedings of the Thirtieth international conference on Very large data bases - Volume 30
A system for the capture and synthesis of insect motion
Graphical Models
Learning and Inferring Motion Patterns using Parametric Segmental Switching Linear Dynamic Systems
International Journal of Computer Vision
Activity recognition via user-trace segmentation
ACM Transactions on Sensor Networks (TOSN)
ACM SIGGRAPH 2008 classes
Planning collision-free reaching motions for interactive object manipulation and grasping
ACM SIGGRAPH 2008 classes
Searching for Complex Human Activities with No Visual Examples
International Journal of Computer Vision
Semantic Segmentation of Motion Capture Using Laban Movement Analysis
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Generalizing motion edits with Gaussian processes
ACM Transactions on Graphics (TOG)
Perceptually consistent example-based human motion retrieval
Proceedings of the 2009 symposium on Interactive 3D graphics and games
E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters
International Journal of Artificial Intelligence in Education
Unsupervised hierarchical modeling of locomotion styles
ICML '09 Proceedings of the 26th Annual International Conference on Machine Learning
Exploiting Quaternion PCA in Virtual Character Motion Analysis
ICCVG 2008 Proceedings of the International Conference on Computer Vision and Graphics: Revised Papers
Motion field texture synthesis
ACM SIGGRAPH Asia 2009 papers
Modeling spatial and temporal variation in motion data
ACM SIGGRAPH Asia 2009 papers
Real-time prosody-driven synthesis of body language
ACM SIGGRAPH Asia 2009 papers
Activity recognition through goal-based segmentation
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 1
Retrieval based interactive cartoon synthesis via unsupervised bi-distance metric learning
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive generation of human animation with deformable motion models
ACM Transactions on Graphics (TOG)
Visual tracking and recognition using probabilistic appearance manifolds
Computer Vision and Image Understanding
An online ergonomic evaluator for 3D product design
Computers in Industry
Online Video Textures Generation
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
3D facial expression editing based on the dynamic graph model
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Representing cyclic human motion using functional analysis
Image and Vision Computing
Synthesis and editing of personalized stylistic human motion
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Content-based retrieval for human motion data
Journal of Visual Communication and Image Representation
Robust real-time face tracking and modeling from video
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
Variable duration motion texture for human motion modeling
PRICAI'06 Proceedings of the 9th Pacific Rim international conference on Artificial intelligence
Reuse of motion capture data in animation: a review
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
The dynamic textures for water synthesis based on statistical modeling
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Tool for creation realistic animation of human-like figures: TRAF
EUROCAST'07 Proceedings of the 11th international conference on Computer aided systems theory
Modeling human locomotion with topologically constrained latent variable models
Proceedings of the 2nd conference on Human motion: understanding, modeling, capture and animation
Space-time curve analogies for motion editing
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Real-time motion transition by example
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Gait recognition based on improved dynamic Bayesian networks
Pattern Recognition
Realtime human motion control with a small number of inertial sensors
I3D '11 Symposium on Interactive 3D Graphics and Games
Expressive gait synthesis using PCA and Gaussian modeling
MIG'10 Proceedings of the Third international conference on Motion in games
Learning human action sequence style from video for transfer to 3D game characters
MIG'10 Proceedings of the Third international conference on Motion in games
Video-based face recognition using probabilistic appearance manifolds
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Physically valid statistical models for human motion generation
ACM Transactions on Graphics (TOG)
Two Distributed-State Models For Generating High-Dimensional Time Series
The Journal of Machine Learning Research
A style controller for generating virtual human behaviors
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Novel approaches for synthesizing video textures
Expert Systems with Applications: An International Journal
Real-time stylistic prediction for whole-body human motions
Neural Networks
Hierarchical clustering of dynamical systems based on eigenvalue constraints
ICAPR'05 Proceedings of the Third international conference on Advances in Pattern Recognition - Volume Part I
Motion structure parsing and motion editing in 3d video
MMM'07 Proceedings of the 13th international conference on Multimedia Modeling - Volume Part I
ICONIP'06 Proceedings of the 13th international conference on Neural Information Processing - Volume Part II
Modeling timing structure in multimedia signals
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
Motion editing with the state feedback dynamic model
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Key action technique for digital storytelling
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Facial expression representation based on timing structures in faces
AMFG'05 Proceedings of the Second international conference on Analysis and Modelling of Faces and Gestures
Automatic 3d motion synthesis with time-striding hidden markov model
ICMLC'05 Proceedings of the 4th international conference on Advances in Machine Learning and Cybernetics
Modeling joint synergies to synthesize realistic movements
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
Footprint analysis and motion synthesis
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Modeling the activity pattern of the constellation of cardiac chambers in echocardiogram videos
CVAMIA'06 Proceedings of the Second ECCV international conference on Computer Vision Approaches to Medical Image Analysis
Multi-mode saliency dynamics model for analyzing gaze and attention
Proceedings of the Symposium on Eye Tracking Research and Applications
Generating avoidance motion using motion graph
MIG'11 Proceedings of the 4th international conference on Motion in Games
Style animations generated from dynamic model
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Dynamic textures using wavelet analysis
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Depth-Varying human video sprite synthesis
Transactions on Edutainment VII
Proceedings of the ACM Symposium on Applied Perception
Motion graphs++: a compact generative model for semantic motion analysis and synthesis
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Modeling video viewing behaviors for viewer state estimation
Proceedings of the 20th ACM international conference on Multimedia
Precomputed motion maps for unstructured motion capture
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Precomputed motion maps for unstructured motion capture
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Biologically---Inspired motion pattern design of multi---legged creatures
EvoMUSART'13 Proceedings of the Second international conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design
Reconstructing whole-body motions with wrist trajectories
Graphical Models
Hybrid motion graph for character motion synthesis
Journal of Visual Languages and Computing
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In this paper, we describe a novel technique, called motion texture, for synthesizing complex human-figure motion (e.g., dancing) that is statistically similar to the original motion captured data. We define motion texture as a set of motion textons and their distribution, which characterize the stochastic and dynamic nature of the captured motion. Specifically, a motion texton is modeled by a linear dynamic system (LDS) while the texton distribution is represented by a transition matrix indicating how likely each texton is switched to another. We have designed a maximum likelihood algorithm to learn the motion textons and their relationship from the captured dance motion. The learnt motion texture can then be used to generate new animations automatically and/or edit animation sequences interactively. Most interestingly, motion texture can be manipulated at different levels, either by changing the fine details of a specific motion at the texton level or by designing a new choreography at the distribution level. Our approach is demonstrated by many synthesized sequences of visually compelling dance motion.