SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Knowledge-driven, interactive animation of human running
GI '96 Proceedings of the conference on Graphics interface '96
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Learning variable-length Markov models of behavior
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
Composable controllers for physics-based character animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Realistic synthesis of novel human movements from a database of motion capture examples
HUMO '00 Proceedings of the Workshop on Human Motion (HUMO'00)
Animating by Multi-Level Sampling
CA '00 Proceedings of the Computer Animation
Controlled animation of video sprites
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
Planning biped locomotion using motion capture data and probabilistic roadmaps
ACM Transactions on Graphics (TOG)
Snap-together motion: assembling run-time animations
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Handrix: animating the human hand
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Flexible automatic motion blending with registration curves
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
An evaluation of a cost metric for selecting transitions between motion segments
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Constrained animation of flocks
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
FootSee: an interactive animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automated derivation of behavior vocabularies for autonomous humanoid motion
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Rhythmic-motion synthesis based on motion-beat analysis
ACM SIGGRAPH 2003 Papers
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Snap-together motion: assembling run-time animations
ACM SIGGRAPH 2003 Papers
Precomputing interactive dynamic deformable scenes
ACM SIGGRAPH 2003 Papers
Hybrid Control for Interactive Character Animation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
3D motion retrieval with motion index tree
Computer Vision and Image Understanding - Special isssue on video retrieval and summarization
Complex character animation that combines kinematic and dynamic control
ACM SIGGRAPH 2003 Sketches & Applications
Motion Retrieval and Its Application to Motion Synthesis
ICDCSW '04 Proceedings of the 24th International Conference on Distributed Computing Systems Workshops - W7: EC (ICDCSW'04) - Volume 7
Segmenting motion capture data into distinct behaviors
GI '04 Proceedings of the 2004 Graphics Interface Conference
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Synthesizing animations of human manipulation tasks
ACM SIGGRAPH 2004 Papers
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Modeling Physical Capabilities of Humanoid Agents Using Motion Capture Data
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Jump map-based interactive texture synthesis
ACM Transactions on Graphics (TOG)
System for authoring highly interactive, personality-rich interactive characters
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Example-based control of human motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Precomputing avatar behavior from human motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Evaluating motion graphs for character navigation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Enriching a motion collection by transplanting limbs
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion map: image-based retrieval and segmentation of motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synchronization for dynamic blending of motions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computing the duration of motion transitions: an empirical approach
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time speech motion synthesis from recorded motions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adaptation of performed ballistic motion
ACM Transactions on Graphics (TOG)
Handsignals Recognition From Video Using 3D Motion Capture Data
WACV-MOTION '05 Proceedings of the IEEE Workshop on Motion and Video Computing (WACV/MOTION'05) - Volume 2 - Volume 02
Automated Eye Motion Using Texture Synthesis
IEEE Computer Graphics and Applications
MoDB: Database System for Synthesizing Human Motion
ICDE '05 Proceedings of the 21st International Conference on Data Engineering
Mood swings: expressive speech animation
ACM Transactions on Graphics (TOG)
Motion editing with data glove
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Action synopsis: pose selection and illustration
ACM SIGGRAPH 2005 Papers
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
Dynamic response for motion capture animation
ACM SIGGRAPH 2005 Papers
Geostatistical motion interpolation
ACM SIGGRAPH 2005 Papers
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Style translation for human motion
ACM SIGGRAPH 2005 Papers
A data-driven approach to quantifying natural human motion
ACM SIGGRAPH 2005 Papers
Imitation as a first step to social learning in synthetic characters: a graph-based approach
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion modeling for on-line locomotion synthesis
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Capture and synthesis of insect motion
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Video-based character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Behavior planning for character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast and accurate goal-directed motion synthesis for crowds
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating reactive motions for biped locomotion
Proceedings of the ACM symposium on Virtual reality software and technology
Controllable real-time locomotion using mobility maps
GI '05 Proceedings of Graphics Interface 2005
Expressive speech-driven facial animation
ACM Transactions on Graphics (TOG)
Learning silhouette features for control of human motion
ACM Transactions on Graphics (TOG)
Uniting cartoon textures with computer assisted animation
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Search and transitioning for motion captured sequences
Proceedings of the ACM symposium on Virtual reality software and technology
Motion normalization: the preprocess of motion data
Proceedings of the ACM symposium on Virtual reality software and technology
Human motion estimation from a reduced marker set
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Knowing when to put your foot down
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations
Proceedings of the eleventh international conference on 3D web technology
Hypercube sweeping algorithm for subsequence motion matching in large motion databases
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Animation planning for virtual characters cooperation
ACM Transactions on Graphics (TOG)
Autonomous behaviors for interactive vehicle animations
Graphical Models - Special issue on SCA 2004
Precomputing avatar behavior from human motion data
Graphical Models - Special issue on SCA 2004
Interactive motion deformation with prioritized constraints
Graphical Models - Special issue on SCA 2004
Compression of motion capture databases
ACM SIGGRAPH 2006 Papers
Motion patches: building blocks for virtual environments annotated with motion data
ACM SIGGRAPH 2006 Papers
GI '06 Proceedings of Graphics Interface 2006
Human-scale haptic interaction with a reactive virtual human in a real-time physics simulator
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Using nonlinear dimensionality reduction in 3D figure animation
Proceedings of the 43rd annual Southeast regional conference - Volume 2
Validating retargeted and interpolated locomotions by dynamics-based analysis
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Learned deformable skeletons for motion capture based animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
3D character animation synthesis from 2D sketches
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Human scale haptic interaction with a reactive virtual human in a realtime physics simulator
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Quick transitions using multi-way blends
ACM SIGGRAPH 2006 Sketches
ACM SIGGRAPH 2006 Sketches
Proceedings of the ACM symposium on Virtual reality software and technology
Dynamo: dynamic, data-driven character control with adjustable balance
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2006 Courses
Playable universal capture: compression and real-time sequencing of image-based facial animation
ACM SIGGRAPH 2006 Courses
Learning to move autonomously in a hostile world
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Motion patches: buildings blocks for virtual environments annotated with motion data
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
IEEE Transactions on Pattern Analysis and Machine Intelligence
Learnt inverse kinematics for animation synthesis
Graphical Models - Special issue on the vision, video and graphics conference 2005
Interactive animation of dynamic manipulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Composition of complex optimal multi-character motions
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Re-using traditional animation: methods for semi-automatic segmentation and inbetweening
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fat graphs: constructing an interactive character with continuous controls
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Precomputed search trees: planning for interactive goal-driven animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic splicing for hand and body animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Interactive motion correction and object manipulation
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Quick transitions with cached multi-way blends
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Surface Capture for Performance-Based Animation
IEEE Computer Graphics and Applications
Flipping with physics: motion editing for acrobatics
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Guided time warping for motion editing
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Active learning for real-time motion controllers
ACM SIGGRAPH 2007 papers
Responsive characters from motion fragments
ACM SIGGRAPH 2007 papers
Near-optimal character animation with continuous control
ACM SIGGRAPH 2007 papers
Constraint-based motion optimization using a statistical dynamic model
ACM SIGGRAPH 2007 papers
Construction and optimal search of interpolated motion graphs
ACM SIGGRAPH 2007 papers
Simulating biped behaviors from human motion data
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 emerging technologies
Imposing constraints on fragmented body motion for synthesis
ACM SIGGRAPH 2007 posters
Keyframe animation using an artist's doll
ACM SIGGRAPH 2007 posters
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2007 courses
Database techniques with motion capture
ACM SIGGRAPH 2007 courses
Mesh Ensemble Motion Graphs: Data-driven mesh animation with constraints
ACM Transactions on Graphics (TOG)
Evaluating motion graphs for character animation
ACM Transactions on Graphics (TOG)
Simulating competitive interactions using singly captured motions
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Interactive smart character in a shooting game
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Indexing large human-motion databases
VLDB '04 Proceedings of the Thirtieth international conference on Very large data bases - Volume 30
A system for the capture and synthesis of insect motion
Graphical Models
Synthesis and evaluation of linear motion transitions
ACM Transactions on Graphics (TOG)
Creating physically embodied agents using realistic human motion models
Simulation and Gaming
Simulating interactions of avatars in high dimensional state space
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Mkm: A global framework for animating humans in virtual reality applications
Presence: Teleoperators and Virtual Environments
ACM Transactions on Graphics (TOG)
Fast path planning using motion graphs
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Clone attack! Perception of crowd variety
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Interactive simulation of stylized human locomotion
ACM SIGGRAPH 2008 papers
Extending H-anim and X3D for advanced animation control
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Animation planning for virtual characters cooperation
ACM SIGGRAPH 2008 classes
Interactive motion correction and object manipulation
ACM SIGGRAPH 2008 classes
Planning collision-free reaching motions for interactive object manipulation and grasping
ACM SIGGRAPH 2008 classes
Accelerometer-based user interfaces for the control of a physically simulated character
ACM SIGGRAPH Asia 2008 papers
Real-time control of physically based simulations using gentle forces
ACM SIGGRAPH Asia 2008 papers
Searching for Complex Human Activities with No Visual Examples
International Journal of Computer Vision
Intelligent Third-Person Control of 3D Avatar Motion
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Expressing Complex Mental States Through Facial Expressions
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
A Generative Model for Motion Synthesis and Blending Using Probability Density Estimation
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
Automatic Subspace Synthesis of Motion Styles Based on Isomap
ICIC '08 Proceedings of the 4th international conference on Intelligent Computing: Advanced Intelligent Computing Theories and Applications - with Aspects of Artificial Intelligence
Video agent: interactive autonomous agents generated from real-world creatures
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Segmented gesture recognition for controlling character animation
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Generalizing motion edits with Gaussian processes
ACM Transactions on Graphics (TOG)
Towards Embodied and Situated Virtual Humans
Motion in Games
Opening Doors in Motion Analysis Research
Motion in Games
Simple Steps for Simply Stepping
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Simple Feedforward Control for Responsive Motion Capture-Driven Simulations
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
A Qualitative and Quantitative Characterisation of Style in Sign Language Gestures
Gesture-Based Human-Computer Interaction and Simulation
Perceptually consistent example-based human motion retrieval
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Performance-based control interface for character animation
ACM SIGGRAPH 2009 papers
Synchronized multi-character motion editing
ACM SIGGRAPH 2009 papers
Evaluating distance metrics for animation blending
Proceedings of the 4th International Conference on Foundations of Digital Games
Achieving good connectivity in motion graphs
Graphical Models
Unsupervised hierarchical modeling of locomotion styles
ICML '09 Proceedings of the 26th Annual International Conference on Machine Learning
Surface motion graphs for character animation from 3D video
SIGGRAPH 2009: Talks
Efficient and robust annotation of motion capture data
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Automatic construction of a minimum size motion graph
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive editing of motion style using drives and correlations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fitting behaviors to pedestrian simulations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Real-time prosody-driven synthesis of body language
ACM SIGGRAPH Asia 2009 papers
Real-time planning for parameterized human motion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
DrivenShape: a data-driven approach for shape deformation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Achieving good connectivity in motion graphs
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive generation of human animation with deformable motion models
ACM Transactions on Graphics (TOG)
Pen-to-mime: Pen-based interactive control of a human figure
Computers and Graphics
Designing motion graphs for video synthesis by tracking 2D feature points
ACM SIGGRAPH ASIA 2009 Sketches
Blind robust watermarking of 3d motion data
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A Velocity-Curvature Space Approach for Walking Motions Analysis
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Motion Planning and Synthesis of Human-Like Characters in Constrained Environments
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Path Abstraction for Combined Navigation and Animation
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Representing cyclic human motion using functional analysis
Image and Vision Computing
Synthesis and editing of personalized stylistic human motion
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
A group of novel approaches and a toolkit for motion capture data reusing
Multimedia Tools and Applications
Planar bipedal locomotion control based on state discretization
Robotics and Autonomous Systems
Robust real-time face tracking and modeling from video
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
A novel motion blending approach based on fuzzy clustering
PRICAI'06 Proceedings of the 9th Pacific Rim international conference on Artificial intelligence
Reuse of motion capture data in animation: a review
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
View-dependent hierarchical foliage simplification
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Continuous motion graph for crowd simulation
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
LoD-based locomotion engine for game characters
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Learning behavior styles with inverse reinforcement learning
ACM SIGGRAPH 2010 papers
Sampling-based contact-rich motion control
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
Modeling human locomotion with topologically constrained latent variable models
Proceedings of the 2nd conference on Human motion: understanding, modeling, capture and animation
Space-time curve analogies for motion editing
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Video stylization for digital ambient displays of home movies
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Comparing and evaluating real time character engines for virtual environments
Presence: Teleoperators and Virtual Environments
Shape Similarity for 3D Video Sequences of People
International Journal of Computer Vision
A stylistic human motion editing system based on a subspace motion model
International Journal of Computer Applications in Technology
A script engine for realistic human motion generation
International Journal of Computer Applications in Technology
ACM SIGGRAPH 2010 Posters
Motion fields for interactive character locomotion
ACM SIGGRAPH Asia 2010 papers
A biomimetic approach to inverse kinematics for a redundant robot arm
Autonomous Robots
Real-time motion transition by example
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Data-driven on-line generation of interactive gait motion
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Classification of poses and movement phases
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part I
Interactive motion modeling and parameterization by direct demonstration
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Perceiving motion transitions in pedestrian crowds
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
PCM'10 Proceedings of the Advances in multimedia information processing, and 11th Pacific Rim conference on Multimedia: Part II
Synchronized partial-body motion graphs
ACM SIGGRAPH ASIA 2010 Sketches
Fast local and global similarity searches in large motion capture databases
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Modeling style and variation in human motion
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Human motion database with a binary tree and node transition graphs
Autonomous Robots
2D action recognition serves 3D human pose estimation
ECCV'10 Proceedings of the 11th European conference on computer vision conference on Computer vision: Part III
An algorithm for the automatic generation of human-like motions based on examples
MICAI'10 Proceedings of the 9th Mexican international conference on Advances in artificial intelligence: Part I
Extended papers from NPAR 2010: Stylized ambient displays of digital media collections
Computers and Graphics
Motion rings for interactive gait synthesis
I3D '11 Symposium on Interactive 3D Graphics and Games
Realtime human motion control with a small number of inertial sensors
I3D '11 Symposium on Interactive 3D Graphics and Games
Motion parameterization with inverse blending
MIG'10 Proceedings of the Third international conference on Motion in games
Planning and synthesizing superhero motions
MIG'10 Proceedings of the Third international conference on Motion in games
Realistic emotional gaze and head behavior generation based on arousal and dominance factors
MIG'10 Proceedings of the Third international conference on Motion in games
Learning human action sequence style from video for transfer to 3D game characters
MIG'10 Proceedings of the Third international conference on Motion in games
Detecting dance motion structure through music analysis
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Social interactive human video synthesis
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part I
ACM SIGGRAPH 2011 papers
Space-time planning with parameterized locomotion controllers
ACM Transactions on Graphics (TOG)
Human motion modeling and simulation
ROCOM'06 Proceedings of the 6th WSEAS international conference on Robotics, control and manufacturing technology
Formation sketching: an approach to stylize groups in crowd simulation
Proceedings of Graphics Interface 2011
A hybrid interpolation scheme for footprint-driven walking synthesis
Proceedings of Graphics Interface 2011
Emulating human observers with bayesian binning: Segmentation of action streams
ACM Transactions on Applied Perception (TAP)
Semi-automatic end-user tools for construction of virtual avatar behaviors
Proceedings of the 16th International Conference on 3D Web Technology
Real-time classification of dance gestures from skeleton animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A puppet interface for retrieval of motion capture data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Two Distributed-State Models For Generating High-Dimensional Time Series
The Journal of Machine Learning Research
Puppet playing: an interactive character animation system with hand motion control
Transactions on computational science XII
Human identification based on gait paths
ACIVS'11 Proceedings of the 13th international conference on Advanced concepts for intelligent vision systems
A style controller for generating virtual human behaviors
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
ChoreoGraphics: an authoring environment for dance shows
ACM SIGGRAPH 2011 Posters
A framework for motion based bodily enaction with virtual characters
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Movement classes from human motion data
Transactions on edutainment VI
Example-based human motion extrapolation based on manifold learning
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Progressive transitions using body part motion graphs
SIGGRAPH Asia 2011 Posters
Interactive generation of dancing animation with music synchronization
SIGGRAPH Asia 2011 Posters
SIGGRAPH Asia 2011 Sketches
Perceiving human motion variety
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Motion structure parsing and motion editing in 3d video
MMM'07 Proceedings of the 13th international conference on Multimedia Modeling - Volume Part I
Rhythmic motion synthesis using motion thread networks
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Towards bi-directional dancing interaction
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Captured motion data processing for real time synthesis of sign language
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Content-Based human motion retrieval with automatic transition
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Simulating reactive motions for motion capture animation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Plausible locomotion for bipedal creatures using motion warping and inverse kinematics
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Key action technique for digital storytelling
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Adding hand motion to the motion capture based character animation
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Motion composition of 3d video
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Human motion interpolation using space-time registration
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Action generation from natural language
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
Gaussian process motion graph models for smooth transitions among multiple actions
Computer Vision and Image Understanding
Footprint analysis and motion synthesis
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Sports equipment based motion deformation
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
International Journal of Robotics Research
4D parametric motion graphs for interactive animation
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Feature-based synchronization of video and background music
IWICPAS'06 Proceedings of the 2006 Advances in Machine Vision, Image Processing, and Pattern Analysis international conference on Intelligent Computing in Pattern Analysis/Synthesis
Feature-Based locomotion with inverse branch kinematics
MIG'11 Proceedings of the 4th international conference on Motion in Games
Planning plausible human animation with environment-aware motion sampling
MIG'11 Proceedings of the 4th international conference on Motion in Games
Generating avoidance motion using motion graph
MIG'11 Proceedings of the 4th international conference on Motion in Games
A quantitative methodology to evaluate motion-based animation techniques
MIG'11 Proceedings of the 4th international conference on Motion in Games
Walk this way: a lightweight, data-driven walking synthesis algorithm
MIG'11 Proceedings of the 4th international conference on Motion in Games
PSIVT'11 Proceedings of the 5th Pacific Rim conference on Advances in Image and Video Technology - Volume Part I
Haptic puppetry for interactive games
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Continuous character control with low-dimensional embeddings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
HelpingHand: example-based stroke stylization
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Depth-Varying human video sprite synthesis
Transactions on Edutainment VII
Automating expressive locomotion generation
Transactions on Edutainment VII
Characteristics preserving racer animation: a data-driven race path synthesis in formation space
Computer Animation and Virtual Worlds
Interactive buildup of animation sequences with captured motion data
Computer Animation and Virtual Worlds
A Self-Training Approach for Visual Tracking and Recognition of Complex Human Activity Patterns
International Journal of Computer Vision
Motion graphs++: a compact generative model for semantic motion analysis and synthesis
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Terrain runner: control, parameterization, composition, and planning for highly dynamic motions
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Synthesis of concurrent object manipulation tasks
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Data-driven finger motion synthesis for gesturing characters
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Physically-based driven tree animations
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Patch-based texture interpolation
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Relighting human locomotion with flowed reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Pen-to-mime: a pen-based interface for interactive control of a human figure
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Human-computer dance interaction with realtime accelerometer control
Proceedings of the 20th ACM international conference on Multimedia
Authoring rules for bodily interaction: from example clips to continuous motions
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Real-time physical modelling of character movements with microsoft kinect
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Planning interactive task for intelligent characters
Computer Animation and Virtual Worlds
Precomputed motion maps for unstructured motion capture
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Learning motion controllers with adaptive depth perception
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Component-based locomotion composition
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Precomputed motion maps for unstructured motion capture
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Learning motion controllers with adaptive depth perception
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Component-based locomotion composition
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Digitization of cypriot folk dances
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
ADAPT: the agent development and prototyping testbed
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Efficient motion retrieval in large motion databases
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Text-Like motion representation for human motion retrieval
IScIDE'12 Proceedings of the third Sino-foreign-interchange conference on Intelligent Science and Intelligent Data Engineering
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Near-exhaustive precomputation of secondary cloth effects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Workload resampling for performance evaluation of parallel job schedulers
Proceedings of the 4th ACM/SPEC International Conference on Performance Engineering
One-to-many: example-based mesh animation synthesis
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Diverse motion variations for physics-based character animation
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive partner control in close interactions for real-time applications
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies
ACM Transactions on Graphics (TOG)
Generating Responsive Life-Like Biped Characters
Proceedings of the The third workshop on Procedural Content Generation in Games
Motion indexing of different emotional states using LMA components
SIGGRAPH Asia 2013 Technical Briefs
Reconstructing whole-body motions with wrist trajectories
Graphical Models
Transactions on Edutainment IX
Hybrid motion graph for character motion synthesis
Journal of Visual Languages and Computing
Sketching human character animations by composing sequences from large motion database
The Visual Computer: International Journal of Computer Graphics
Real-time simulation of lightweight rigid bodies
The Visual Computer: International Journal of Computer Graphics
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In this paper we present a novel method for creating realistic, controllable motion. Given a corpus of motion capture data, we automatically construct a directed graph called a motion graph that encapsulates connections among the database. The motion graph consists both of pieces of original motion and automatically generated transitions. Motion can be generated simply by building walks on the graph. We present a general framework for extracting particular graph walks that meet a user's specifications. We then show how this framework can be applied to the specific problem of generating different styles of locomotion along arbitrary paths.