The design and evaluation of marking menus
The design and evaluation of marking menus
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Tool support for collaborative teaching and learning of object-oriented modeling
Proceedings of the 7th annual conference on Innovation and technology in computer science education
Proceedings of the second Nordic conference on Human-computer interaction
SUMLOW: early design-stage sketching of UML diagrams on an E-whiteboard
Software—Practice & Experience
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Modelling is central to doing and learning object-oriented development. We present a new tool, Ideogramic UML, for gesture-based collaborative object-oriented modelling, which is particularly effective on pen-based input and output devices such as electronic whiteboards. Furthermore we show how the interaction principles of this tool generalize to other application domains.