Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Object-oriented software construction (2nd ed.)
Object-oriented software construction (2nd ed.)
Program design by informal English descriptions
Communications of the ACM
OO overkill: when simple is better than not
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
Flow diagrams, turing machines and languages with only two formation rules
Communications of the ACM
Object-Oriented Design Heuristics
Object-Oriented Design Heuristics
Object-Oriented Programming with Java: A First Programming Text
Object-Oriented Programming with Java: A First Programming Text
RMIS: middleware for transparent object-oriented modeling in multi-simulator systems
WSC '05 Proceedings of the 37th conference on Winter simulation
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When teaching object-oriented concepts, design patterns are usually left until the end or left out entirely. In this paper, design patterns are related to the rules of object-oriented design, strongly suggesting that these two concepts should be taught together as beneficial for the understanding of both.