Distributed multiparty desktop conferencing system: MERMAID
CSCW '90 Proceedings of the 1990 ACM conference on Computer-supported cooperative work
Multiparty videoconferencing at virtual social distance: MAJIC design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
FreeWalk: supporting casual meetings in a network
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
New Generation Computing
HyperMirror: toward pleasant-to-use video mediated communication system
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Meme tags and community mirrors: moving from conferences to collaboration
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Supporting cross-cultural communication in real-world encounters
Proceedings of the HCI International '99 (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Communication, Cooperation, and Application Design-Volume 2 - Volume 2
Building Connections among Loosely Coupled Groups: Hebb's Rule at Work
Computer Supported Cooperative Work
Locating culture in HCI with information kiosks and social networks
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
E-democracy in collaborative planning: a critical review
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part II
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As opportunities for international collaboration and cross-cultural communication among people from heterogeneous cultures increase, the importance of electronic communication support is increasing. To support cross-cultural communication, we believe it is necessary to offer environments in which participants enjoy conversations, which allow them to share one another's background and profile visually.We believe that the following three functions are important: (1) showing topics based on participants' profiles and cultural background; (2) life-sized, large-screen interface; and, (3) displaying objects which show feelings of identify. In this paper, we discuss the implementation and the empirical evaluation of two systems that were designed to support cross-cultural communication in the real world or between remote locations.From the empirical evaluation of these systems, we conclude that these systems add new functionality to support conversation contents, which may be especially useful in a cross-cultural context where language skills are an issue, and this type of environment may be especially useful in a pre-collaboration context.