Optimal control
Using the effect of information delay in differential pursuit games
Cybernetics and Systems Analysis
Hi-index | 0.00 |
A game problem of pursuit of a controlled object moving in a horizontal plane, by another object, moving in a three-dimensional space, is treated. The dynamics of the players models motion in a medium characterized by friction. Initial phase states are described, and sufficient conditions on parameters of a conflict-controlled object are derived, for which the soft landing may be performed.