In the age of the smart machine: the future of work and power
In the age of the smart machine: the future of work and power
The war of desire and technology at the close of the mechanical age
The war of desire and technology at the close of the mechanical age
The Virtual Community: Homesteading on the Electronic Frontier
The Virtual Community: Homesteading on the Electronic Frontier
Virtual Realism
Bots: The Origin of New Species
Bots: The Origin of New Species
The ethics of representation and action invirtual reality
Ethics and Information Technology
Software Agents and Their Bodies
Minds and Machines
Some aspects of ethics and research into the silicon brain
International Journal of Information Management: The Journal for Information Professionals
Chicken Killers or Bandwidth Patriots?: A Case Study of Ethics in Virtual Reality
International Journal of Technoethics
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This is a follow-up article toPhilip Brey's ``The ethics of representation andaction in Virtual Reality'' (published in thisjournal in January 1999). Brey's call for moreanalysis of ethical issues of virtual reality(VR) is continued by further analyzing issuesin a specialized domain of VR – namelymulti-user environments. Several elements ofBrey's article are critiqued in order to givemore context and a framework for discussion.Issues surrounding representations ofcharacters in multi-user virtual realities aresurveyed in order to focus attention on theimportance of additional discussion andanalysis of specialized aspects of VR.