Simulated annealing and Boltzmann machines: a stochastic approach to combinatorial optimization and neural computing
Computer simulation using particles
Computer simulation using particles
Astrophysical N-body simulations using hierarchical tree data structures
Proceedings of the 1992 ACM/IEEE conference on Supercomputing
Computers and Operations Research - Special issue: artificial intelligence, evolutionary programming and operations research
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The general facility location problem and its variants, including most location-allocation and P-median problems, are known to be NP-hard combinatorial optimization problems. Consequently, there is now a substantial body of literature on heuristic algorithms for a variety of location problems, among which can be found several versions of the well-known simulated annealing algorithm. This paper presents an optimization paradigm that, like simulated annealing, is based on a particle physics analogy but is markedly different from simulated annealing. Two heuristics based on this paradigm are presented and compared to simulated annealing for a capacitated facility location problem on Euclidean graphs. Experimental results based on randomly generated graphs suggest that one of the heuristics outperforms simulated annealing both in cost minimization as well as execution time. The particular version of location problem considered here, a location-allocation problem, involves determining locations and associated regions for a fixed number of facilities when the region sizes are given. Intended applications of this work include location problems with congestion costs as well as graph and network partitioning problems.