An experimental multimedia mail system
ACM Transactions on Information Systems (TOIS)
Extending OSI to support synchronization required by multimedia applications
Computer Communications
Multimedia electronic mail: will the dream become a reality?
Communications of the ACM - Special issue on digital multimedia systems
System architecture for a large scale video on demand service
Computer Networks and ISDN Systems - Driving applications for future networks
Adaptive feedback techniques for synchronized multimedia retrieval over integrated networks
IEEE/ACM Transactions on Networking (TON)
Performance of inter-media synchronization in distributed and heterogeneous multimedia systems
Computer Networks and ISDN Systems
Asynchronous Transfer Mode Networks: Performance Issues
Asynchronous Transfer Mode Networks: Performance Issues
Continuity and synchronization in MPEG
IEEE Journal on Selected Areas in Communications
Human perception of jitter and media synchronization
IEEE Journal on Selected Areas in Communications
Hi-index | 0.00 |
Multimedia systems combine a variety of information sources, such as voice, graphics, animation, images, and full-motion video, into a wide range of applications. The paper initially categorizes existing multimedia applications into three classes: noninteractive-oriented, interactive-oriented client-server-based, and interactive-oriented peer-party-based. In particular, the paper examines interactive-oriented applications and provides an in-depth survey of the media synchronization problem for the design of these applications. The paper then presents our prototyping system, called the Distributed Multimedia Teleworking System (DMTS), which allows two or more remote systems in collaboration to access and modify multimedia data through a network in a fully synchronous fashion. The system has been developed over TCP/IP and an FDDI network, using an XVideo D/A card. The media supported by DMTS include text, graphics, voice, and video. DMTS employs a master-slave collaboration model to maintain the coherence of the text and graphics data being simultaneously modified. Moreover, DMTS also adopts effective mechanisms to reduce skew (asynchrony) and jitter delays between video and voice streams. Finally, the paper demonstrates that DMTS achieves a maximum throughput of 13 frames per second, and reveals that the throughput bottleneck resides in the hardware capture and D/A processing of video frames.