Principles of artificial intelligence
Principles of artificial intelligence
Scheduling of bandwidth-constrained multimedia traffic
Computer Communications - Special issue on multimedia communications
Data management for mobile computing
ACM SIGMOD Record
A synchronization and communication model for distributed multimedia objects
MULTIMEDIA '93 Proceedings of the first ACM international conference on Multimedia
Automatic temporal layout mechanisms
MULTIMEDIA '93 Proceedings of the first ACM international conference on Multimedia
Synchronization models for multimedia presentation with user participation
Multimedia Systems
CHIMP: a framework for supporting distributed multimedia document authoring and presentation
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
Handling QoS negotiations in orchestrated multimedia presentations
Journal of High Speed Networks
IEEE/ACM Transactions on Networking (TON)
A generalized interval caching policy for mixed interactive and long video workloads
Readings in multimedia computing and networking
ICDE '96 Proceedings of the Twelfth International Conference on Data Engineering
Querying in Highly Mobile Distributed Environments
VLDB '92 Proceedings of the 18th International Conference on Very Large Data Bases
Supporting collaborative applications in a heterogeneous mobile environment
Computer Communications
Synchronization representation and traffic source modeling in orchestrated presentation
IEEE Journal on Selected Areas in Communications
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Distributed multimedia documents systems, distributed videoservers are examples of multimedia presentations involving collaborationamong multiple information sources. In such applications, objects have tobe retrieved from their sources and presented to users according tospecified temporal relationships. Objects retrieval in these collaborativeapplications is influenced by their presentation times, durations, andnetwork throughput available to their sources. Replication of objectsamongst the set of collaborating systems gives a choice for objectretrieval. Client going through a multimedia presentation can be in amobile environment. Here, object retrievals from collaborating servers arecarried out by base stations to which the client is attached. Mobileclient then downloads objects from the base station.In this paper, we present a graph-search based algorithm forcomputing and negotiating throughput requirements of collaboratingmultimedia presentations with replicated objects in a mobile environment.This algorithm maximizes the number of cached objects (that have alreadybeen played) for handling operations such as reverse presentation.