Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
A Multibody Factorization Method for Independently Moving Objects
International Journal of Computer Vision
Trajectory Triangulation: 3D Reconstruction of Moving Points from a Monocular Image Sequence
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
On the geometry and algebra of the point and line correspondences between N images
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
A Closed-Form Solution to Non-Rigid Shape and Motion Recovery
International Journal of Computer Vision
Matching actions in presence of camera motion
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Critical Configurations for 1-View in Projections from ℙk → ℙ2
Journal of Mathematical Imaging and Vision
Practical Global Optimization for Multiview Geometry
International Journal of Computer Vision
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
Reconstruction from Projections Using Grassmann Tensors
International Journal of Computer Vision
A batch algorithm for implicit non-rigid shape and motion recovery
WDV'05/WDV'06/ICCV'05/ECCV'06 Proceedings of the 2005/2006 international conference on Dynamical vision
Practical global optimization for multiview geometry
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part I
Reconstructing sequential patterns without knowing image correspondences
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part IV
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Projection matrices from projective spaces {\cal P}^3 to {\cal P}^2 have long been used in multiple-view geometry to model the perspective projection created by the pin-hole camera. In this work we introduce higher-dimensional mappings {\cal P}^k\,{\rightarrow}\, {\cal P}^2,k\,{=}\,3,4,5,6 for the representation of various applications in which the world we view is no longer rigid. We also describe the multi-view constraints from these new projection matrices (where k 3) and methods for extracting the (non-rigid) structure and motion for each application.