Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Quasi-Conformally Flat Mapping the Human Cerebellum
MICCAI '99 Proceedings of the Second International Conference on Medical Image Computing and Computer-Assisted Intervention
Visual support for interactive post-interventional assessment of radiofrequency ablation therapy
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
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The complex geometry of the human brain contains many folds and fissures, making it impossible to view the entire surface at once. Since most of the cortical activity occurs on these folds, it is desirable to be able to view the entire surface of the brain in a single view. This can be achieved using quasi-conformal flat maps of the cortical surface. Computational and visualization tools are now needed to be able to interact with these flat maps of the brain to gain information about spatial and functional relationships that might not otherwise be apparent. Such information can contribute to earlier diagnostic tools for diseases and improved treatment. Our group is developing visualization and analysis tools that will help elucidate new information about the human brain through the interaction between a cortical surface and its corresponding quasi-conformal flat map.