A simple and unifying approach to subjective objects
Theory and Practice of Object Systems - Special issue on subjectivity in object-oriented systems
Tiling design patterns—a case study using the interpreter pattern
Proceedings of the 12th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications
Agile software development
4th Workshop on Object-Oriented Architectural Evolution
ECOOP '01 Proceedings of the Workshops on Object-Oriented Technology
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To build evolutive architectural and implementation code levels isomorphically to a domain level that generates sustainable cities autopoietically is challenging due to: 1) the likening of software to art is still in its infancy [14], 2) the highly interactive nature of the cooperative game exhibited by the experts has just begun to emerge [2] and 3) the needs of higher order reasoning structures mimicking the most evolved human cognitive processes such as reflective abilities, semiotic, hermeneutic and autopoietic reasoning require twining together many bits of fiber from diversified domains in order to see new formations and configurations of possible meaning.