Developing virtual environments for industrial training

  • Authors:
  • Fuhua Lin;Lan Ye;Vincent G. Duffy;Chuan-Jun Su

  • Affiliations:
  • Information Systems and Mathematics, Center for Computing, Athabasea University, 1 University Drive, Athabasca, AB, Canada;Lucent Technologies, 9/F CVIK Place, No. 22, Jian Guo, Men Wai Avenue, Beijing 100004, People's Republic of China;Department of Industrial Engineering and Engineering Management, The Hong Kong University of Science and Technology, Clear Water Bay, Kowloon, Hong Kong, SAR China;Department of Industrial Engineering and Engineering Management, The Hong Kong University of Science and Technology, Clear Water Bay, Kowloon, Hong Kong, SAR China and Horky.com, Taipei, Taiwan

  • Venue:
  • Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Interactive virtual environments and distance education
  • Year:
  • 2002

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Abstract

Virtual reality-based training systems (VRTSs) are advanced computer-assisted training systems using Virtual Reality (VR) technology. To have better structure and easier implementation, a virtual training system can be modeled as an integrated system consisting of a training task-planning module, an instruction module, a simulation module, a performance evaluation module, and an interface module. Presented in this paper are an architecture of VR-based training systems and a practical knowledge modeling approach to modeling the training scenarios of the systems by using Petri nets formalism. A Computer Numerical Control (CNC) milling operations virtual training prototype system was developed to illustrate the feasibility and effectiveness of this approach.