Object-oriented analysis
Object oriented design with applications
Object oriented design with applications
Software engineering (3rd ed.): a practitioner's approach
Software engineering (3rd ed.): a practitioner's approach
Object-oriented modeling and design
Object-oriented modeling and design
Visual programming in the real world
Visual object-oriented programming
Visual-Language System for User Interfaces
IEEE Software
How People Categorise Requirements for Reuse: a Natural Approach
RE '95 Proceedings of the Second IEEE International Symposium on Requirements Engineering
Ethnography by Video for Requirements Capture
RE '95 Proceedings of the Second IEEE International Symposium on Requirements Engineering
Ten Steps Towards Systematic Requirements Reuse
RE '97 Proceedings of the 3rd IEEE International Symposium on Requirements Engineering
Analogical Reuse of Requirements Frameworks
RE '97 Proceedings of the 3rd IEEE International Symposium on Requirements Engineering
Hypermedia Support for Collaboration in Requirements Analysis
ICRE '96 Proceedings of the 2nd International Conference on Requirements Engineering (ICRE '96)
"Formality and Informality in Requirements Engineering"
ICRE '96 Proceedings of the 2nd International Conference on Requirements Engineering (ICRE '96)
A page-transition framework for image-oriented Web programming
ACM SIGSOFT Software Engineering Notes
XML-based requirements engineering for an electronic clearinghouse
Information and Software Technology
Visual design and programming for Web applications
Journal of Visual Languages and Computing
Automatic generation of web applications from visual high-level functional web components
Advances in Software Engineering
Visual-based software construction methodology
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
Generating UI for pervasive devices using pattern-based approach
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
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Multimedia technology has played an important role in modern computing because it offers more natural and user-friendly interactions with an automated system. This is particularly true for systems utilizing graphical, icon or window-based input and output. Multimedia technology also facilitates "reuse" more naturally, since the basic components and functions of presentation and animation can be reused for several different animation scenarios. This is evidenced by the rapid prototyping capability of computer and video games where although the characters and story lines change, the basic animation remains constant. In this paper we utilize multimedia technology for eliciting requirements of software systems, particularly those systems that utilize windows- (or graphical)-based interactions with the user. Our methodology will implicitly emphasize reuse since in our approach reusable components include not only code and documents, but also voice narration, animation sequences and message mechanisms. We call such software components as multimedia reusable components (MRCs). Using MRCs, one can view software requirements instead of reading textual representation of the requirements.