Data networks
QoS routing in networks with inaccurate information: theory and algorithms
IEEE/ACM Transactions on Networking (TON)
Routing in the Internet (2nd ed.)
Routing in the Internet (2nd ed.)
ICN '01 Proceedings of the First International Conference on Networking-Part 2
Optimizing OSPF/IS-IS weights in a changing world
IEEE Journal on Selected Areas in Communications
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On-line routing algorithms deal with requests as they arrive without assuming any knowledge of the underlying process that generates the streams of requests. By contrast, off-line traffic engineering algorithms assume complete statistical knowledge of the request generating process. This dichotomy, however, oversimplifies many practical situations when some incomplete information on the expected demands is available, and proper utilization of the available information may improve the network performance. This paper proposes a game theoretic framework for robust traffic engineering intended to guard against the worst case scenario with respect to possible uncertainties in the external demands and link loads. The proposed framework can be interpreted as a game of the routing algorithm attempting to optimize the network performance and the adversarial environment attempting to obstruct these efforts by selecting the worst case scenario with respect to the uncertainties. Two different classes of schemes are considered: first, suitable for MPLS implementation, centralized schemes, and, second, suitable for OSPF-OMP implementation, decentralized schemes.