Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Graphics gems
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Computational geometry in C (2nd ed.)
Computational geometry in C (2nd ed.)
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This paper introduces linear gouping, a slightly lossy optimization technique for affine transformation of rigid vertex data. This technique is beneficial when vertex transformation is of notable cost, such as in software rendering systems and applications and where visual correctness is sufficient, for example games, simulators, and other real-time applications. In practice, linear grouping (nearly visually lossless) eliminates approximately 55% of the vertices in an average polygonal mesh, reducing transform overhead by about 50% and clipping overhead by about 32%.