Digital Curvature Flow and Its Application for Skeletonization

  • Authors:
  • Atsushi Imiya;Masahiko Saito;Ken Tatara;Kiwamu Nakamura

  • Affiliations:
  • National Institute of Informatics, 2-1-2 Hitotsubashi, Chiyoda-ku, Tokyo 101-8430, Japan&semi/ Institute of Media and Information Technology, Chiba University, 1-33 Yayoi-cho, Inage-ku, Chiba 263- ...;Graduate School of Science and Technology, Chiba University, 1-33 Yayoi-cho, Inage-ku, Chiba 263-8522, Japan;Graduate School of Science and Technology, Chiba University, 1-33 Yayoi-cho, Inage-ku, Chiba 263-8522, Japan;Graduate School of Science and Technology, Chiba University, 1-33 Yayoi-cho, Inage-ku, Chiba 263-8522, Japan

  • Venue:
  • Journal of Mathematical Imaging and Vision
  • Year:
  • 2003

Quantified Score

Hi-index 0.01

Visualization

Abstract

In this paper, we define digital curvature flow for planar digital objects. We define the principal normal vectors for points on the digital boundary of a binary planar object. Digital curvature flow is defined as the motion of points on the boundary curve according to principal normal vectors. Therefore, digital curvature flow is a digital version of curvature flow. Furthermore, this transformation could also be considered as discrete curvature flow on isotetic polygons, all edges of which are parallel to the axes of an orthogonal coordinate system.