Multipurpose Strategic Planning In the Game of Go
IEEE Transactions on Pattern Analysis and Machine Intelligence
Using hypergames to select plans in competitive environments
Using hypergames to select plans in competitive environments
Game Theory and Decision Theory in Multi-Agent Systems
Autonomous Agents and Multi-Agent Systems
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Hypergames are an emerging tool for combining decision theoretic and game theoretic information. We explain a new approach to the standard two-player zero-sum single-stage normal game that maximizes expected gain while quantifying possible loss. A DTGT agent can use this formulation to select a plan based on its assessment of an opponent's intent, its assessment of an opponent's unpredictability and its utility model of the situation.