Digital image processing (2nd ed.)
Digital image processing (2nd ed.)
ACM Transactions on Graphics (TOG)
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Volume Visualization (Tutorial)
Volume Visualization (Tutorial)
Frequency Analysis of Gradient Estimators in Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Content-Based Classification, Search, and Retrieval of Audio
IEEE MultiMedia
NueroNet: Collaborative Intraoperative Guidance and Control
IEEE Computer Graphics and Applications
LOCO-I: a low complexity, context-based, lossless image compression algorithm
DCC '96 Proceedings of the Conference on Data Compression
A fast approximate algorithm for scaling down digital images in the DCT domain
ICIP '95 Proceedings of the 1995 International Conference on Image Processing (Vol.2)-Volume 2 - Volume 2
ICIP '95 Proceedings of the 1995 International Conference on Image Processing (Vol.2)-Volume 2 - Volume 2
Dynamic playout scheduling algorithms for continuous multimedia streams
Multimedia Systems
CoMed: A Real-Time Collaborative Medicine System
CBMS '00 Proceedings of the 13th IEEE Symposium on Computer-Based Medical Systems (CBMS'00)
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The data types of graphics, images, audio and video or collectively multimedia are becoming standard components of most computer interfaces and applications. Medical applications in particular will be able to exploit these capabilities in concert with the database and search engines or information furnaces that will exist as part of the information superhighway. The ability to electronically connect experts with patients enables care delivery from remote diagnostics to remote surgery. Traditional visual computing tasks such as MRI, volume and surface rendering, computer vision, or image processing may also be available to more clinics and researchers as they become electronically local. Video and 3D graphics will significantly enhance the electronically local environment. Video provides the greatest sense of presence or visual realism yet has been the most difficult to offer digitally due to its high transmission, storage and computation requirements. Advanced 3D graphics have generally been scarce or expensive. This article addresses some of the recent innovations in media processing and client-server technology that will enable PCs, workstations, and network appliances to process both video and graphics in real time and thus support the electronically local environment as it relates to healthcare.