Procedural elements for computer graphics
Procedural elements for computer graphics
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Optimal surface reconstruction from planar contours
Communications of the ACM
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Building, Visualizing, and Computing on Surfaces of Evolution
IEEE Computer Graphics and Applications
Adaptive Polygonalization of Implicitly Defined Surfaces
IEEE Computer Graphics and Applications
Three dimensional computer graphics for craniofacial surgical planning and evaluation
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Exploiting Triangulated Surface Extraction Using Tetrahedral Decomposition
IEEE Transactions on Visualization and Computer Graphics
An Evaluation of Implicit Surface Tilers
IEEE Computer Graphics and Applications
Direct extraction of surface meshes from implicitly represented heterogeneous volumes
Computer-Aided Design
Optimizing the topological and combinatorial complexity of isosurfaces
Computer-Aided Design
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An algorithm that automatically produces polygonal representations of 3-D structures within a volume from a set of cross-sectional images is presented. The method incorporates the requirements necessary for structure analysis to go beyond plain rendering. The algorithm is fully automatic, using local voxel values to determine the connectivity of the surface. The resulting polygons are coherently ordered and connected, and no polygon occurs more than once. Each surface is complete, that is, no holes occur (except as an option, on the boundaries of the volume). The algorithm can be used to describe and visualize normal as well as pathological anatomy.