Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast hierarchical importance sampling with blue noise properties
ACM SIGGRAPH 2004 Papers
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Stippling technique based on color analysis
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Generating pointillism paintings based on Seurat's color composition
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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In a previous paper I discussed the topic of aperiodic tiling for the plane (Glassner, 1998). This technique helps us create patterns with lots of theme and variation, like the leaves on a tree. I continue discussing the subject. The basic approach is to take a bunch of 2D shapes and impose rules on how they can connect, like the pieces of a jigsaw puzzle