Real Reality

  • Authors:
  • Ramesh Jain

  • Affiliations:
  • -

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2000

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Abstract

In its most basic form, computer graphics technology renders an image of the world from a model. Having refined techniques from vector graphics, computer graphics now includes improved methods to render realistic and informative visual images of models representing microcosms of interest. Computational technology includes mechanisms to compress, communicate and combine text, audio, graphics and video to provide a unified multimedia document. Users can now decide if they want to read a story, watch a video or combine information from multiple sources to create a personalized digital experience. So what future faces computer graphics and multimedia? Can we take the technology to still another level of reality? Let's assume we can expand the scope of computer graphics to produce and render a world model for information or entertainment that surpasses the visual, also representing sound, touch, smell and taste. Although seemingly far out now, I believe computer graphics and multimedia will combine and expand to make such a technology-real reality-possible. Virtual reality (VR) foreshadows this development. I believe real reality, or what may more accurately be called remote reality, lies just around the corner. Real reality will revolutionize our society in many ways. Unlike VR, real reality systems will let users experience and interact digitally with real environments using all the human senses. However, real reality experiences will remain free of time and space constraints. You will be able to experience a remote environment digitally at your convenience wherever you are