From the I-WAY to the National Technology Grid
Communications of the ACM
Virtual Reality Over High-Speed Networks
IEEE Computer Graphics and Applications
A Review of Tele-Immersive Applications in the CAVE Research Network
VR '99 Proceedings of the IEEE Virtual Reality
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Equilibrium Theory Revisited: Mutual Gaze and Personal Space in Virtual Environments
Presence: Teleoperators and Virtual Environments
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At the culmination of the 20th Century, people in universities and research laboratories have achieved networks of sufficient bandwidth to effectively eliminate the need to physically ship documents, images, and videotapes. Will the next millennium bring us networks that deliver services so efficiently and expediently that we can claim they are, for us, better than being there? As professionals in computer graphics and applications, it is critical that we obtain the quality of image, sound, and interaction over distance that we can enjoy locally