Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Better with bubbles: enhancing the visual realism of simulated fluid
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Rendering compact discs and other diffractive surfaces illuminated by linear light sources
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
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For pt.1 see ibid., previous issue. Soap bubbles are fragile, beautiful phenomena. They're fun to make and play with, and their geometry is as clean and elegant as anything in nature, which makes them particularly suited to computer graphics. In pt.1 I discussed the nature of soap films. These thin sheets of soapy water have less surface tension than water itself, so they can billow out into curved surfaces like bubbles. In this part I talk about where a bubble's beautiful colors come from, the geometry of bubble clusters, and how to make bubbles in a 3D modeler