Projective geometry and its applications to computer graphics
Projective geometry and its applications to computer graphics
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
A coordinate-free approach to geometric programming
Theory and practice of geometric modeling
The Ambient Spaces of Computer Graphics and Geometric Modeling
IEEE Computer Graphics and Applications
On the algebraic and geometric foundations of computer graphics
ACM Transactions on Graphics (TOG)
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The paper considers how the derivation and analysis of two of the fundamental transformations in the graphics pipeline-perspective and pseudoperspective-can be simplified by applying the same elementary rules of arithmetic that govern the numerical properties of batting averages in baseball