Computer architecture: a quantitative approach
Computer architecture: a quantitative approach
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Our three-dimensional graphics processor chip set contains a geometric conversion processor (TGPx4) and a rendering processor (AGP). In the minimum configuration (one TGPx4 and one AGP), this chip set has achieved a sustained performance of 300K polygons per second (flat-shaded triangles), which is the same performance level achieved by state-of-the-art game machines. Depending upon system requirements, the 3D graphics processor chip set also offers an easy-to-use interface method for scaling performance by connecting multiple chips together.