IEEE Transactions on Software Engineering
Developing interactive information systems with the user software engineering methodology
IEEE Transactions on Software Engineering
Process-translatable Petri Nets for the rapid prototyping of process control systems
IEEE Transactions on Software Engineering
On merging software extensions
Acta Informatica
Rapid prototyping for large Ada software system design
Rapid prototyping for large Ada software system design
A Prototyping Language for Real-Time Software
IEEE Transactions on Software Engineering
A Computer-Aided Prototyping System
IEEE Software
Normalized specifications for identifying reusable software
ACM '87 Proceedings of the 1987 Fall Joint Computer Conference on Exploring technology: today and tomorrow
CAPS as a requirements engineering tool
TRI-Ada '91 Proceedings of the conference on TRI-Ada '91: today's accomplishments; tomorrow's expectations
IEEE Transactions on Software Engineering
Modechart: A Specification Language for Real-Time Systems
IEEE Transactions on Software Engineering
A Computer-Aided Prototyping System
IEEE Software
Status Report: Computer-Aided Prototyping
IEEE Software
Knowledge-Based Support for Rapid Software Prototyping
IEEE Expert: Intelligent Systems and Their Applications
JAVA Wrappers for Automated Interoperability
DNIS '00 Proceedings of the International Workshop on Databases in Networked Information Systems
Interoperability with Distributed Objects through Java Wrapper
COMPSAC '00 24th International Computer Software and Applications Conference
Automatic Generation of a Software Performance Model Using an Object-Oriented Prototype
MASCOTS '95 Proceedings of the 3rd International Workshop on Modeling, Analysis, and Simulation of Computer and Telecommunication Systems
DCAPS - Architecture for Distributed Computer Aided Prototyping System
RSP '01 Proceedings of the 12th International Workshop on Rapid System Prototyping
Seven (plus or minus two) challenges for requirements research
IWSSD '91 Proceedings of the 6th international workshop on Software specification and design
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A prototyping approach that uses modularity and reusable components is described that enables large real-time systems to be prototyped rapidly. It combines a computational model tailored for real-time systems with a high-level prototyping language (the Prototype System Description Language), a systematic design method for rapid prototype construction, and an automated prototyping environment. The method meets the following requirements: the prototype satisfies its requirements and is traceable to them; the prototype is easy to modify; and the prototype code is easy to read and analyze.