The media equation: how people treat computers, television, and new media like real people and places
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Persuasive computers: perspectives and research directions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reading personality in onscreen interactive characters: an examination of social psychological principles of consistency, personality match, and situational attribution applied to interaction with characters
Perceptual user interfaces: perceptual bandwidth
Communications of the ACM
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In this paper, we demonstrate that the form of representation (character vs. text box) and the number (one vs. four) of computer agents affect people's conformity as well as attitudes toward the agent. A text box, as compared to a simple stick figure, induced more opinion change as well as eliciting more conformity. Interestingly, one text box was rated better than four text boxes in terms of social attractiveness, social presence, and trustworthiness, while the opposite was true of character.